The rivals are played by AI
Each rival has a name, a deck and a style, and always carries the AI mark. Nobody pretends to be a person.
Command a living deck in battles of just over three minutes across three contested planets, against AI rivals with a name, a deck and a style. Lock two of the three worlds and you win. No turns to wait for: every second counts.
This page presents the version on its way. The current version stays in the stores and on conquora.tech until it makes the jump.
Each rival has a name, a deck and a style, and always carries the AI mark. Nobody pretends to be a person.
Your collection and progress are saved on your phone. Play anywhere, airplane mode included.
Rank, tournaments, drills and expeditions are all played against AI. There are no clans and no matches against other players.
Every card is a unique piece with professional concept-art quality.








































Deep strategy, turnless combat and a 100% fair economy.
Energy that refills on its own, a control pulse every nine seconds and a five-minute clock. Read the board, time your deploys, and flip a planet on the last pulse.
A thousand cards across ten sets of a hundred, in four rarities. Build a 30-card arsenal, pick a commander, and find your synergies.
Climb a 7-tier rank ladder against AI rivals, play free matches, enter a 16-pilot AI single-elimination tournament or solve 146 tactical drills.
No pay-to-win, ever. Every card is earned by playing: credits, gems and fragments are 100% farmable. Rewarded ads are optional and never sell combat power.
Rank, tournaments, drills and expeditions run on your phone, with the same combat engine and no server behind them.
AI rivals with a name, a style and a difficulty that fits you. It always shows that they are AI.
Every nine seconds a pulse measures who holds more power on each planet and grants them control. At five it is theirs; hold it four pulses and it locks. Lock two of the three and you win.
Ten alien peoples and one neutral faction of technology, relics and mercenaries. Each with its own visual identity, mechanics and play style.

Beings of solar plasma and stellar energy.

Warlords of living magma and obsidian.

Aliens of living glacier ice and frost.

Organic machines and synthetic alien bodies.

Bioluminescent alien swarm.

Technology, relics, and cosmic mercenaries.

Planetary fungal colonies and alien symbiosis.

Creatures of the void and cosmic shadow.

Entities of gravity and folded starlight from deep space.

Alien scavengers of welded scrap and toxic acid.

Seraphic beings of prism-light and refracted crystal.
You start by picking one of three. Their ability fires once per pulse on the card you play, and the rest unlock as your Command Rank climbs.










Screenshots of the current iOS version of the app. The new one may change.
The combat loop in four steps.
You start on 4 energy and it refills on its own up to 10, faster and faster. There are no turns: you decide when to act.
Play cards on the planets, up to three per planet. Leverage your commander’s ability and your faction’s synergies.
Every nine seconds a pulse measures who holds more power on each planet and grants them control. Get ahead of your rival.
At five control the planet is yours; hold it for four pulses and it locks. Lock two of three and you win the match.
Climb the ladder, play for fun, conquer the bracket, solve the position or send a fleet. Five ways to prove who rules, against AI.
Climb seven leagues, from Bronze to Legend, against AI rivals. Every win adds points and every season brings rewards.
7 leagues · +30 / −15 pointsQuick matches with no rank points at stake, with the same combat engine and the difficulty you choose.
No connection · choose your difficultySingle-elimination brackets of 16 AI pilots. Win all four rounds and take the prize.
16 AI pilots · single elimination146 tactical puzzles with exactly one solution. One board, one turn: find the play that wins the position.
146 maneuvers · four ranksSend fleets to distant worlds and keep playing: every match you play burns three times its own length off the fleet’s clock. They come back with their verdict, their spoils and the replay of the battle they fought without you.
49 destinations · patrol or raid
CreditsBuy packs
GemsEarned by playing, never sold
FragmentsCraft specific cards
Yes. Conquora is free: download it and play without paying anything. You earn cards by playing.
No. Every card is earned by playing. Rewarded ads are optional and nothing sells combat power.
Not for the new Conquora: it plays on your phone and the rivals are run by AI. The current version in the stores does use a connection.
It will be on iOS and Android, in six languages.
Three planets are contested at once. Every nine seconds a pulse grants control to whoever holds more power on each; at five control, held for four pulses, the planet locks. Lock two of three and you win. No turns — every second counts.
You cannot download it yet: it arrives with version 1.2. Meanwhile, the current version is on the App Store and Google Play.
It arrives with version 1.2. What you see here is the current plan and may change.
It uses an account and a connection, and has its own website, conquora.tech. Free on iOS and Android.
Go to conquora.tech